Scroll and Tome

Eldritch musings and arcane intellects from the spiraling minds of two would-be wizards.

Target Numbers: What if I don't want to?

October 14th, 2020

I've slowly been working on my game and the biggest problem I've come across is determining my conflict resolution system. I've been studying many options out there and trying to decide if I want to just use one that exists like a 3D6 variant, or something like a "total successes… read more →

The Digital Switch

August 15th, 2020

Scheduling a game is often the most challenging obstacle to overcome when it comes to tabletop games. For myself, at least, thoughts of how to prep my games better or level up my dungeon-master skills are often put to the wayside as I try to juggle everyone's schedule. But hey… read more →

Vertical vs Horizontal Progression

August 8th, 2020

One of the most important topics of game design (to me) when it comes to TTRPGs is progression. How do my player's characters progress in the game. How do they get "stronger"? This decision can have wildly different effects on the feel of the game. There are a ton of different… read more →

Well met!

July 24th, 2020

Welcome, adventurers! This blog will be focused on game design for Tabletop RPGs. My friend Austin and I have been playing RPGs together for many years. Our exchanges of Gamemaster tips-and-tricks have slowly morphed into game design discussions. The obvious conclusion of this… read more →